// transformation values float height1 = logo1_dimensions.height; float width1 = logo1_dimensions.width; float rotation1 = logo1_dimensions.rotation; float x1 = logo1_dimensions.x; float y1 = logo1_dimensions.y; float scale1 = logo1_dimensions.scale; float draw_x1 = getDrawingCoordX(width1, height1, x1, y1, rotation1, scale1); float draw_y1 = getDrawingCoordY(width1, height1, x1, y1, rotation1, scale1); float height2 = logo2_dimensions.height; float width2 = logo2_dimensions.width; float rotation2 = logo2_dimensions.rotation; float x2 = logo2_dimensions.x; float y2 = logo2_dimensions.y; float scale2 = logo2_dimensions.scale; float draw_x2 = getDrawingCoordX(width2, height2, x2, y2, rotation2, scale2); float draw_y2 = getDrawingCoordY(width2, height2, x2, y2, rotation2, scale2);