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release_notes [2015/11/13 18:37]
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release_notes [2019/01/21 19:24] (current)
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 +====== Release Notes ======
  
 +**This is an archive for Gestureworks 1.**
 +To learn about the new Gestureworks,​ see the [[http://​gwiki.gestureworks.com/​|Gestureworks 2 Wiki]]
 +
 +
 +Here you can find the release notes for Gestureworks Core describing notable changes in each version release. The latest version'​s release notes are always listed at the top of this page.
 +
 +----
 +
 +===== Version 1.5 =====
 +
 +Release Date: 13 November 2015
 +
 +==== New Features ====
 +
 +  * Optimized Performance
 +  * GestureWorks Core is now thread safe
 +  * Added Multiwindow configuration options
 +  * Implemented Gesture Sequencing
 +  * Added the ability to use normalized coordinates with new setUsePixel binding
 +
 +==== ​Changes ====
 +
 +The XNA, Java: Processing, Python, Panda3D and HTML5 APIs have been deprecated.
 +
 +----
 +
 +===== Version 1.2 =====
 +
 +Release Date: 8 May 2013
 +
 +==== New Features ====
 +
 +Added support for conditional gestures like flick and swipe.
 +Implemented full phase component to gesture events (see [[api_reference|GestureWorks Core API Reference]]).
 +
 +==== Known Issues ====
 +
 +Mouse simulator does not work well with XNA, Windows Forms, or Java
 +When mouse simulator is active, touch screen input becomes unreliable
 +
 +----
 +
 +===== Version 1.1 =====
 +
 +Release Date: 16 April 2013
 +
 +==== New Features ====
 +
 +  * Added ability to track blob size of touch points
 +  * Added GML-activated mouse simulator for touch input. Works with C++, Python, and Unity.
 +  * More robust point tracking for LEAP compatibility
 +  * Allow for n-LEAP points
 +
 +==== Known Issues ====
 +
 +  * Mouse simulator does not work well with XNA, Windows Forms, or Java
 +  * When mouse simulator is active, touch screen input becomes unreliable
 +  * Previous installations of Gestureworks Core must be uninstalled prior to installing this version
 +
 +==== Gestureworks Visualizer 1.1 ====
 +
 +  * Added "​pressure"​ visualization for 2D and 3D points. For 3D points (LEAP), pressure increases as points move along the z-axis away from the user.
 +  * Added "​shadow sense" for LEAP. When a point'​s z value is negative, it appears as a "​shadow"​ and doesn'​t register with hit tests. Once it crosses the z=0 plane, it becomes a "​real"​ point and acts like a 2D point. As it continues to move forward, its "​pressure"​ value increases.
 +  * Allow for n-LEAP points
 +
 +----
 +
 +===== Version 1.0 =====
 +
 +Initial Release