using UnityEngine; using System.Collections; using GestureWorksCoreNET; using GestureWorksCoreNET.Unity; public class TouchImage : TouchObject { void Start () { // initalize anything else you need } void Update () { // You could add other frame-by-frame processing here. } public void NDrag(GestureEvent gEvent){ } public void NRotate(GestureEvent gEvent){ } public void NScale(GestureEvent gEvent){ } public void ThreeFingerTilt(GestureEvent gEvent){ } }