using UnityEngine; using System.Collections; using GestureWorksCoreNET; using GestureWorksCoreNET.Unity; public class TouchMinuteHand : TouchObject { public Transform HourHand; public void NRotate(GestureEvent gEvent){ float dTheta = gEvent.Values["rotate_dtheta"]; transform.Rotate(0, 0, dTheta); HourHand.transform.Rotate(0, 0, dTheta/12); } }