using UnityEngine; using System.Collections; using GestureWorksCoreNET; using GestureWorksCoreNET.Unity; public class SwitchScenes : TouchObject { public GestureWorksScript gestureWorks; private bool switchedScenes = false; public void Tap(GestureEvent gEvent) { Switch(); } private void Switch() { if(switchedScenes || gestureWorks == null) { return; } switchedScenes = true; gestureWorks.SwitchScenes("MySceneB"); } }