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        <title>Getting Started I (Hello World)</title>
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        <description>net_open_frameworks  cpp_cinder


Getting Started I (Hello World)

Introduction

This tutorial includes all of the steps required to include GestureWorks Core in your C++ project. This will include downloading and unpacking GestureWorks, creating a Visual Studio project, linking in the GestureWorks files, and setting project directories for compilation. We will also discuss other options for developing with GestureWorks. Note that this process is valid for any C++ project involving GestureWorks …</description>
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        <title>Getting Started II (Hello Multitouch)</title>
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        <description>Getting Started II (Hello Multitouch)

Introduction

In this tutorial, you will be creating a simple application to display touchpoint data on the screen, using the C++ bindings to connect to the GestureWorks Core DLL. You will learn how to load and initialize GestureWorks, as well as how to receive basic touchpoint data. For this tutorial you will need the</description>
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Introduction

This tutorial will take you through the process of altering the simple Hello Multitouch to feed events to Gestureworks from a Leap Sensor Device instead of the operating system. We will briefly cover the Leap listener class(CameraListener.cpp), how to create touchpoint data from Leap data, and how to pass touch events directly to Gestureworks. For this tutorial you will need the Gestureworks Core multitouch framework; a free trial is available.</description>
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Introduction

In this tutorial you will build on what you’ve learned in the first two tutorials, working with gestures to create a pair of images on screen that can be dragged, rotated, and scaled using multi-finger gestures. You will learn how to register touch objects with GestureWorks, register to receive gesture events, and use these events to manipulate objects on screen. For this tutorial you will need the</description>
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