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        <title>Unity GestureWorks FAQ</title>
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Unity GestureWorks FAQ

	*  Getting Started
	*  Troubleshooting

----------

Getting Started

Does GestureWorks Core require Unity Pro to run?

Yes, currently GestureWorks Core requires Unity Pro and is not supported on the free version of Unity.

What runtime platforms does GestureWorks Core Unity support?</description>
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        <title>Getting Started I (Hello World)</title>
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Getting Started I (Hello World)

Introduction

In this tutorial you will prepare your development environment for using the .NET bindings for Gestureworks Core. The steps performed in this tutorial will prepare your environment for subsequent Gestureworks Core Unity tutorials. For this tutorial you will need the</description>
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        <title>Getting Started II (Hello Multitouch)</title>
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Getting Started II (Hello Multitouch)

Introduction

In this tutorial we will be utilizing GestureWorks Unity asset package to initialize GestureWorks and display touch points on the screen. Each touch point will be represented by a circle with corresponding identification and location information as shown below.</description>
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Interactive Bitmaps

Introduction

In this lesson, we will be touch-enabling two textures using the gesture processing of GestureWorks Core. We will show you how to touch and drag, rotate, scale, and tilt blue colored versions of the GestureWorks logo. For this tutorial you will need the</description>
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        <title>Interactive Clock</title>
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Interactive Clock

Introduction

In this lesson, we will be building on the interactive bitmap tutorial by creating a multitouch clock. We will learn how to make following items touchable in the scene:

	*  the bells will be touchable to create a ring sound;</description>
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        <title>Unity Mini Tutorial: Movement Related to Camera</title>
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Unity Mini Tutorial: Movement Related to Camera

Introduction

Many applications use fixed cameras with touch object’s moving a constant factor in relation to touch drag. But this does not give good results in cases where the camera moves frequently or moving objects are varying distances from the camera. This tutorial discusses using the TouchObject method MoveObjectInCameraPlane to handle these cases.</description>
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        <title>Unity Mini Tutorial: Registering Touch Objects</title>
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Unity Mini Tutorial: Registering Touch Objects

Introduction

Many GestureWorks Unity application register all of their scene’s touch objects at startup, and this is handled by GestureWorks Unity at initialization. Creating or destroying touch objects in the middle of a game is not as straightforward and this tutorial discusses the proper way to do so.</description>
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Unity Mini Tutorial: Switching Scenes

Introduction

Switching scenes is a common method to load a new level in a game or go to a different activity area. In order to do this properly with Unity and GestureWorks together, gestures need to be unloaded and reset to avoid problems. This tutorial discusses the proper way to switch scenes using GestureWorks Unity.</description>
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