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tutorials:legacy:net_xna:interactive_bitmaps

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  • 2019/01/21 19:24 Getting Started III (Interactive Bitmaps) (external edit) (current)
  • 2015/11/17 13:21 Getting Started III (Interactive Bitmaps) – [9. Draw the TouchObject sprites on the screen] glass
  • 2015/11/17 13:20 Getting Started III (Interactive Bitmaps) – [5. Create a TouchObject class to encapsulate the sprite data] glass
  • 2015/11/17 13:20 Getting Started III (Interactive Bitmaps) – [4. Configure the GraphicsDeviceManager to match your environment] glass
  • 2015/11/17 13:19 Getting Started III (Interactive Bitmaps) – [3.Initialize GestureWorks in code] glass
  • 2015/11/17 13:19 Getting Started III (Interactive Bitmaps) – [8. Consume gesture and point events, manipulate on-screen sprites based on gesture event data] glass
  • 2015/11/17 13:17 Getting Started III (Interactive Bitmaps) – [7. Add some helper functions for collision detection and rotation around a point cluster center] glass
  • 2015/11/17 13:14 Getting Started III (Interactive Bitmaps) – [Introduction] glass
  • 2015/11/13 16:46 Getting Started III (Interactive Bitmaps) – [Continuing Education] glass
  • 2015/11/12 17:36 Getting Started III (Interactive Bitmaps) glass
  • 2015/11/12 16:51 Getting Started III (Interactive Bitmaps) – [Continuing Education] glass
  • 2015/11/12 16:50 Getting Started III (Interactive Bitmaps) – [2.Add the GestureWorks logo images to the Content project] glass
  • 2015/11/12 16:50 Getting Started III (Interactive Bitmaps) – [1. Create a new Visual Studio XNA Game Project that includes GestureWorksCoreNET] glass
  • 2015/11/12 16:49 Getting Started III (Interactive Bitmaps) – [Process Overview] glass
  • 2015/11/12 16:48 Getting Started III (Interactive Bitmaps) – [Requirements] glass
  • 2015/09/30 16:19 Getting Started III (Interactive Bitmaps) – external edit 127.0.0.1
tutorials/legacy/net_xna/interactive_bitmaps.txt · Last modified: 2019/01/21 19:24 (external edit)